1.2.0 released!
The new version 0.2.1 is ready!.
the features implemented in this version are:
- Simulation frame rate independent from scene frame rate for consistent simulation , the fps of the scene no longer affects the simulation behavior, time sub-stepping was removed since it’s no longer needed, you can change the simulation frame rate for an armature in the JiggleArmature settings in the Armature tab
- Custom rest pose you can set custom rest poses for the bones
- Bake simulation button is back for selected bones and for all bones (in the scene tab)
- Improved solver it’s more stable than previous versions even on large chains of boneses